.obj
visuals.obj is the section dedicated to the tangible. It brings together wearables, objects, design pieces, and accessories as physical extensions of the project’s visual identity. Each object emerges from aesthetic and conceptual research, conceived to be experienced, worn, and inhabited.
It tanslates into: supplies
malf.visuals is a virtual identity project that collects and narrates a series of works by Domenico Amalfitano across visual art, design, and architecture. It is not a conventional portfolio, but an open system: an evolving archive where vision, form, and concept coexist within a unified design language.
x.y.z language
x defines the operating subject, the author: malf. y defines the central work, the brand and unifying system: visuals. z defines the final object: the element generated by the interaction of the first two. It varies according to the domain in which it manifests and is categorized accordingly; .obj for tangible objects, .txt for written texts and excerpts, .tiff for images and visual works.
.txt
visuals.txt is a space for writing and reflection. A journal collecting textual excerpts, evocative thoughts, and conceptual notes that accompany and help interpret the author’s design process. The text does not explain—it suggests, guides, and opens interpretations.
It traslates into: journal
.tiff
visuals.tiff is the archive of visual artifacts. A collection of iconographies, images, and signs that catalogue and connect .obj, .txt, and other project materials. Here, the image becomes trace, document, and memory of the visuals system.
It translates into: artifacts
visuals.entities
Visuals Entities act as human-like figures without being human. They embody recognizable behaviors and emotional traits, allowing empathy without identity. Each entity functions as a singular, creative presence while collectively representing the Visuals brand. They operate as ambassadors of its aesthetic language, translating the brand into individual forms rather than a unified persona.